I am quite new to blender 2d/3d, and I did this foot for a character.
I watched some tuts on YT about rigging and everything seemed fine, but then I realized that there are these jagged points when I try to bend the bones. So, I tried to weight paint the bones right (I had then assigned with automatic weights first).
Can you tell me where I am making my mistake or is there even a way out of this?
Edit Mode. I know that the mesh has too many vertex, but I thought I would need them for good weight painting
Weight painting: