Timeline for Jagged points on 2d model after rigging and trying to move bones
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Apr 6, 2021 at 9:15 | answer | added | Yoshi | timeline score: 0 | |
Apr 5, 2021 at 17:53 | comment | added | Nathan | You don't need more vertices for good weight painting, and in fact using fewer vertices is usually better. You should be selecting the spiky verts in weight paint/vertex mode and inspecting their weights by looking on sidebar/item/vertex weights, and compare with their neighbors to figure out what the problem is. Probably, with a mesh this dense, you could just run a weights->smooth/1.0 expand on the spiky verts to fix. | |
Apr 5, 2021 at 17:27 | review | First posts | |||
Apr 5, 2021 at 17:45 | |||||
Apr 5, 2021 at 17:27 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
Remove extraneous text, fix broken images
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Apr 5, 2021 at 17:22 | history | asked | Guest | CC BY-SA 4.0 |