Thanks for reading.
I want to export to unity with a flow that retains my previously imported assets and connections etc. I already have my unity project and have imported by .blend file. Now when I go back to blender to do some more animations I re-export another blend file. Now inside both of these blend files are my mesh, materials etc, which means when I import them into unity they are duplicates, or even worse slightly different (if I've changed the mesh).
So my question is how do I organize my export blend files, so I can avoid having duplicate assets, and at the same time all my animations work ?