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enter image description here

I need some help, tried making this character...started off by using meta ball, then tried subdividing a cuboid and what not....i want help with how to get the base mesh ready

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  • $\begingroup$ Like always: Sculpting -> Retopo -> Baking -> Shading. $\endgroup$
    – brockmann
    Commented May 16, 2020 at 9:42
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    $\begingroup$ this is a 2D character, how would you him to look like in 3D? maybe give some references. Maybe particles could be useful for the face part... $\endgroup$
    – moonboots
    Commented May 16, 2020 at 12:41
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    $\begingroup$ blender.stackexchange.com/questions/84745/… $\endgroup$ Commented May 16, 2020 at 13:26

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it depends what style do you wanna use? cartoon or real? high poly vs low poly? here some references you should check (see the wireframe view to check how they model a similar mesh):

enter image description here enter image description here enter image description here

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  • $\begingroup$ hey! thanks for those! just about what i required $\endgroup$
    – thi
    Commented May 16, 2020 at 12:49
  • $\begingroup$ great to know: please upvote and choose as approved answer :D $\endgroup$
    – Sanbaldo
    Commented May 16, 2020 at 13:01

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