I just finished modeling this small pillar which I would like to have the curved parts smooth in the final render.
I have tried the following modifiers to smooth it out. Bevel Subdivision or Multiresolution Smooth.
but obtained this result.
The Best I could obtain is the following with an object / shade smooth.
The result is good but I would like to know why am I not managing it out with the subdivision and Bavel modifiers when many of the tutorials I see use them?
I have uploaded the file for anyone who wants to try it out.
Thanks in advance for and advise and help.