Normally, I would agree that copy/paste is not necessary with the duplicate functionality (shift+d), but in this case, I think I have a legitimate reason to ask it.
I am working on a game that detects continuous pieces of same-material mesh to perform specific things with them. So now I have a mesh body where I need to bevel some edges (for aesthetic reasons) into new faces and change the material. I need these new faces to be disconnected from the original mesh while the original mesh stays connected because of what I said above (the game engine needs it).
The way I want to do it is given below:
- bevel the edges
- copy these beveled faces to the clipboard
- undo the bevels
- paste the beveled faces from the clipboard as new mesh
Is it possible at all?