I recently downloaded this jet from BlendSwap which has dual propellers on the wings. The propellers do spin on their own when the animation is played.
But when I do animations, at some point I'd probably make a plane or a helicopter to slowly start up its propellers/rotors before they reach top speed and the vehicle lifts off.
Is there any way to make a spinning object slowly gain rotational speed, hold it, then slowly decrease (like in a landing)? I tried a Transformation constraint to a spinning emtpy and keyframing the influence, but the results didn't seem to go well. . .