what i am doing : I am looking for a simple way to animate a cobblestone floor ripping apart in a specific and easily controllable way. I currently have broken down the floor into segments, each segment of bricks has a its own lattice which in turn is then linked to an overall lattice(animated with animall). seems to work fine, but its distorting the individual bricks a bit to much when I wish it could just increase the spacing between the brick for a more realistic look.
research : I found one example where a parent object is made for each cobble and then using the "child of" constraint to attach them to a vertex group. this kinda worked, but i could not get them rotate properly as to maintain their alignment to each other.
question : what can i do to get a lattice type control of multiple cobbles without distortion?
side question : am i going about this all wrong?
I would really appreciate any insight given.
edit: test file https://gofile.io/d/powzGI