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I have made a massive cube made from hundreds of smaller cubes for a wreaking ball to hit and knock down. I want the cubes to be wood textured. I have my texture on one cube but I want all 700 cubes to be the same texture, there is no way I can go through and texture every single cube. How do I take the texture from the one cube and apply it to all of the other cubes?

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  • $\begingroup$ Are you using BI or cycles? $\endgroup$
    – gandalf3
    Commented Jun 28, 2014 at 20:55

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You need to copy the material.

  1. To do this, select all the cubes.
  2. Next also select the cube with the texture(be sure to do that one last). The cube with the textures should have a light orange background instead of a dark orange.
  3. Finally press Ctrl-L->Materials.
  4. To copy the UV unwrap, use Ctrl-L->Transfer UV maps

Done!

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  • $\begingroup$ I did try to do this but the cubes stay the previous color that they were originally? $\endgroup$ Commented Jun 28, 2014 at 20:04
  • $\begingroup$ It's weird When I do that it changes the color of the other blocks to a solid color in the texture but not the actual texture? $\endgroup$ Commented Jun 28, 2014 at 20:44
  • $\begingroup$ @Connor Are all your cubes UV unwrapped? If only your one cube is unwrapped, you can transfer the UVs to the others with Ctrl L > Transfer UV maps. Note that all your cubes should have the same topology/vertex order for this to work. $\endgroup$
    – gandalf3
    Commented Jun 28, 2014 at 21:17

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