I have a high poly (1,3 Mio faces) photo scanned mesh with 17 generated 8k textures (totalling 500 MB)
My goal is to bake those 17 diffuse maps into one single 8k texture. But when I hit "Bake" I first get some errors, which look like this:
Circular Dependency for image "texture_xy" from object "xyz"
and then Blender crashes.
First of all I want to know why those errors occur. But I am also concerned, that Blender doesn't crash because of the errors, but rather because those textures are just to massive in size.
Any suggestions on techniques I can use to bring those 17 textures into 1 single texture? Would it help to decrease the polygon count of the mesh?