If I make a new texture, then it draws the same tiny texture on each triangle of whatever I'm drawing. If I modify the material on the cube on the starting scene, it works fine. But I can't figure out how to copy materials, so I can only have one material per scene.
My problem seems similar to the one [here], but when I tried their solution, it ended up projecting it onto the UV map. I'm making a procedural texture on a sphere. If I use the UV map, it gets really warped on the poles.
Here's a picture:
The sphere on right is what I want. I made it by modifying the material on the starting cube. It is textured as if it was carved from a solid block of wood.
The sphere in the middle is what I get if I apply a new texture to a sphere. Each triangle is individually given a 2d texture.
The sphere on the left is what happens if I UV unwrap it. It mostly looks okay, but it's really warped at the poles and it has a seam. there are other ways to unwrap it, but there's no good way to put a 2d texture on a 3d object.