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I'm trying to make a 3d model that is already animated to follow a path.

Again, my model is already

enter image description here

I tried to shift select path -> Ctrl+p -> Follow Path or just add the follow path constrain, but no luck. I'm using a NurbsPath.

As a experiment I tried to do the same thing with a simple cube, and surprize is working ... what I'm doing wrong?

Demo file -> http://flester.ro/demo.blend Demo file2 -> http://flester.ro/demo1.blend

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    $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Nov 15, 2018 at 17:01
  • $\begingroup$ maybe switch the direction? Edit mode, then W > Switch Direction $\endgroup$
    – moonboots
    Commented Nov 15, 2018 at 17:16
  • $\begingroup$ Switching direction is the first thing I tried(and making sure normals are pointing in the right direction, and matching origin between path and object). I would preffer not to share the model. Thank you $\endgroup$ Commented Nov 15, 2018 at 20:28
  • $\begingroup$ you can only keep one face of your model if you don't want to share the whole thing ;) $\endgroup$
    – moonboots
    Commented Nov 15, 2018 at 20:47
  • $\begingroup$ have you looked thru the constraints tab? $\endgroup$
    – triplex
    Commented Nov 15, 2018 at 21:34

2 Answers 2

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Your object is not parented to the path and doesn't have any constraint. To make it move along the path, you can simply parent it to the path, then select the path, in the Graph Editor > N panel > Modifiers, delete the Generator, then in Properties panel > Data > Path Animation, give some Frames, like for example 100, then play with the Evaluation Time and put some keyframes to move your object along the path at the speed you want.

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  • $\begingroup$ I have added the second failed attempt. If I parent it (object method) it is working but I can't offset it to start animating from frame 181 and is offseted. Check out the blend file if you have time. I didn't knew about Graph Editor Modifiers, thank you! $\endgroup$ Commented Nov 16, 2018 at 21:05
  • $\begingroup$ yes you can start from whatever frame you want, you just have to set all this with the Evaluation Time value in the Data panel of the curve, you put the value you want at the time you want $\endgroup$
    – moonboots
    Commented Nov 16, 2018 at 21:11
  • $\begingroup$ Indeed is working. Martin Z Thank you too. You both are right, but this answer is more complete because it tells you to delete the generator that is hidden and is causing issues. $\endgroup$ Commented Nov 16, 2018 at 21:20
  • $\begingroup$ yes, at one moment you must have used a follow path constraint that has created this generator $\endgroup$
    – moonboots
    Commented Nov 16, 2018 at 21:35
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There are quite a few things going wrong in the file. I believe you have timeline markers and cameras assigned to them mixed up, also some keyframes out of place.

To use a curve as a path, an object must be parented to it. You need to set the frame number to the amount of frames you want the path animation to take and then keyframe the Evaluation Time at 0 where you wish the animation to start and at the amount of frames after the amount of frames you wish it to move.

enter image description here

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  • $\begingroup$ Markers are for camera, I don't see any problems with having markers. No keyframes are out of place. It is working if I parent it directly to path (parent -> object - not "follow path" method) $\endgroup$ Commented Nov 16, 2018 at 21:06

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