Timeline for How can I make an object that is already animated follow a path correctly?
Current License: CC BY-SA 4.0
20 events
when toggle format | what | by | license | comment | |
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Nov 16, 2018 at 21:19 | vote | accept | iulian.flester | ||
Nov 16, 2018 at 21:18 | vote | accept | iulian.flester | ||
Nov 16, 2018 at 21:19 | |||||
Nov 16, 2018 at 21:18 | vote | accept | iulian.flester | ||
Nov 16, 2018 at 21:18 | |||||
Nov 16, 2018 at 21:18 | vote | accept | iulian.flester | ||
Nov 16, 2018 at 21:18 | |||||
Nov 16, 2018 at 21:18 | vote | accept | iulian.flester | ||
Nov 16, 2018 at 21:18 | |||||
Nov 16, 2018 at 21:03 | history | edited | iulian.flester | CC BY-SA 4.0 |
I have added demo failed nr 2
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Nov 15, 2018 at 22:33 | answer | added | moonboots | timeline score: 1 | |
Nov 15, 2018 at 22:32 | answer | added | Martynas Žiemys | timeline score: 0 | |
Nov 15, 2018 at 22:11 | history | edited | iulian.flester | CC BY-SA 4.0 |
added 43 characters in body
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Nov 15, 2018 at 22:08 | comment | added | iulian.flester | flester.ro/demo.blend . So I'm using 2 cameras. Once the spaceship is up it should starts to follow path. I know i can offset the start, but I don't understand why is not following the path, what am I'm doing wrong? | |
Nov 15, 2018 at 22:07 | comment | added | Martynas Žiemys | An object with animated transforms seems to work. It seems more info is needed to find out what is going wrong here. How is the object animated? How is it rigged? Is it controlled by other constraints, drivers, physics, anything else? | |
Nov 15, 2018 at 22:02 | comment | added | iulian.flester | yes, nothing there. I made a short video youtube.com/watch?v=LWGrPyntQl4&feature=youtu.be | |
Nov 15, 2018 at 21:54 | history | edited | Martynas Žiemys | CC BY-SA 4.0 |
added 22 characters in body; edited tags; edited title
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Nov 15, 2018 at 21:34 | comment | added | triplex | have you looked thru the constraints tab? | |
Nov 15, 2018 at 20:47 | comment | added | moonboots | you can only keep one face of your model if you don't want to share the whole thing ;) | |
Nov 15, 2018 at 20:28 | comment | added | iulian.flester | Switching direction is the first thing I tried(and making sure normals are pointing in the right direction, and matching origin between path and object). I would preffer not to share the model. Thank you | |
Nov 15, 2018 at 17:16 | comment | added | moonboots | maybe switch the direction? Edit mode, then W > Switch Direction | |
Nov 15, 2018 at 17:01 | comment | added | moonboots | could you please share your file? blend-exchange.giantcowfilms.com | |
Nov 15, 2018 at 16:55 | review | First posts | |||
Nov 15, 2018 at 17:59 | |||||
Nov 15, 2018 at 16:54 | history | asked | iulian.flester | CC BY-SA 4.0 |