I put the:
1a. Simple animation of a cube that moves forward and backward on layer 2.
1b. Logic brick I set always sensor to action actuator.
1c. Placed on x,y: -4,-5
2a. An empty object (any kind) on layer 1.
2b. Logic brick I set always sensor to edit object > add object > cube from layer two.
2c. Placed on x,y: 3,5
Sorry I cant put screenshot or gif or blend file for easier understanding above.
So, from layer 1, when I hit play, the cube is played in wrong position ! The cube just plays on same position from layer 2 ! It should be positioned to where empty object is added.
Even if I:
Parent both of the object
Clicked the 'add' from action actuator of the cube on logic brick
Or clicked the 'force' <<< this works but it doesn't play the animation
Applied location (by shift + a) the cube <<< this works but the origin is wrong placed, I want use this for collision
- Using animated with armature applied to cube
Still doesn't works… Are I'm doing something wrong or missing ??? I'm desperate and I wouldn't ask to this if I could find the right solution. Any solution and even with python,would highly appreciated. Please note that I'm very noob at this. I can't Googling with the right keyword. Help please. Thank you.