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I have a 3D scan that I'm fixing in the Sculpt mode. My problem, I filled all holes that made the object unclosed.

But now I have a few actual holes, as in the geometry is "valid"? When I sculpt the edge loop always stays there, so I can only make the hole smaller. I tried to add a sphere with a Boolean modifier to fill the space, but that resulted in some weird internal geometry that messed the model up. Any ideas on how to close this?

Thanks!

PS: Sorry if the answer is already here somewhere, I tried googling it, really! Imgur Imgur

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  • $\begingroup$ @Mikolas I think you have mistakenly created two different accounts with the same name: user IDs 64415 (who asked the question) and 64416 (who edited it afterwards). If you want to fix this, please go to the "contact us" page and select ‘I need to merge user profiles’. $\endgroup$
    – Nicola Sap
    Commented Nov 7, 2018 at 12:23

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Have you tried to fill the holes with ctrl F > Grid Fills?

enter image description here

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  • $\begingroup$ I believe the user is dealing with a topological hole: he needs to transform "the donut into a disk" $\endgroup$
    – Nicola Sap
    Commented Nov 7, 2018 at 12:20
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I just "solved" it. It's a pretty bad solution, but it works... In wireframe I selected all the holes. Deleted the verticies. Then I let Blender to automatically fill the holes (Space - Fill holes) Imgur Imgur

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