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I'm not an expert in Blender (and sorry for my english), so I'm really having troubles with an issue I'll describe here:

I've modeled a body with every part as a different object.

enter image description here

I want to sculpt it now, so I applied the scale of each body part.

enter image description here

The problem is that now, if I close the file and then I re-open it, I find every object completely messed up in scale, location, ecc.. I also tried to apply every transformation but the result is the same.

enter image description here

What am I doing wrong? I am using Blender 2.91.2 Thank you

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    $\begingroup$ If you want to know more attach your file via blend-exchange.com copy -paste given code into your Q to let us see. BTW Do you need keyframes at this stage of work? $\endgroup$
    – vklidu
    Mar 3 at 15:23
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Because you have keyframed Location, Rotation and Scale values. To see the issue you don't have to reopen file, just move on Timeline to another frame.

After Apply Ctrl+A All Transforms you have to set keyframes again I. Yellow color indicates keyframed value, orange edited/unsaved a change.

What is happening here? When you apply transforms they became to zero and 1 for scale, but unsaved keyframes remember saved value and when you move on timeline or reopen file, they "jump" back, so they are used like twice now.

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    $\begingroup$ Thank you very very much, now it's working! You saved me :) $\endgroup$
    – MrOizo
    Mar 3 at 16:32

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