Unfortunately, whenever I use the boolean modifier, and set it to union, to add the gums holding the teeth for the monster mouth, I get a bizarre result.
I tried flipping the normals, but that still gives me some weird results.
This is what it looks like when I flip the normals on the outside for the gums and the body. Some of the gums disappear (just like last time), AND a few of them will even cut holes into the main body.
Finally, this is what it looks like when flip the normals to the inside for both the main body and the gums. None of the gums disappear nor do they cut holes into the main body, but I get these weird artifacts in the mesh of the main body. When I try to smooth it out with the smooth brush, it just makes it worse.
Also, when I set all of the normals to the outside like this, I'm still having a few problems when trying to apply the boolean modifier (to the second row of smaller gums). It'll look like the picture below where most of the gums are deleted and a few of them will even cut holes into the main mesh (circled in red).
Does anyone know how to fix this problem so that when I apply the boolean modifier and setting it to union), the gums will fuse smoothly (with no artifacts in the mesh)???
Here is a link to a copy of the project. The vertex count is kinda high. If you need me to use a decimator modifier to lower the poly count, I'll be more than happy to do that.