Is it possible to make the normal map gradiently transparent? I need to do this Making Vertical Gradient, then make top half transparent , but not for the object, only its normal and specular map.
Why? Because I have one object with 2 different maps. I have got rid of the seams with texture paint, BUT the strength of the normal map differs, so seams are created. So I need to make them transparent where they meet, in order to get rid of them.