whenever following along a guide for micropolygon displacement, I encounted a weird issue where everything seems shifted and out of place. It's supposed to be bricks.
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$\begingroup$ Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and add images that shows the settings you used $\endgroup$– user1853Commented May 19, 2018 at 19:38
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$\begingroup$ Plug a texture coordinate + mapping node into the 'Vector' input on the image textures. $\endgroup$– LinguiniCommented May 19, 2018 at 21:00
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$\begingroup$ You are using a nightly build of Blender with vector displacement support. The displacement workflow is slightly different, see my answer here: blender.stackexchange.com/questions/104471/… $\endgroup$– JtheNinjaCommented May 20, 2018 at 3:33
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