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David
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enter image description heremesh in blender

Hi all, I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The Miura foldMiura fold is based on units of two-way folds, not only do the folds perform as hinges, they also influence the whole origami system.

In my attempt I'm using bones, however they force the whole mesh to deform. To prevent this, is it necessary to have the mesh as units of rigid bodies so that they adopt physical reactions?

enter image description here Below Below is my paper fold for reference. I appreciate any help, thank you!paper fold reference

enter image description here

Hi all, I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The Miura fold is based on units of two-way folds, not only do the folds perform as hinges, they also influence the whole origami system.

In my attempt I'm using bones, however they force the whole mesh to deform. To prevent this, is it necessary to have the mesh as units of rigid bodies so that they adopt physical reactions?

enter image description here Below is my paper fold for reference. I appreciate any help, thank you!

mesh in blender

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The Miura fold is based on units of two-way folds, not only do the folds perform as hinges, they also influence the whole origami system.

In my attempt I'm using bones, however they force the whole mesh to deform. To prevent this, is it necessary to have the mesh as units of rigid bodies so that they adopt physical reactions?

Below is my paper fold for reference. paper fold reference

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Chlyxu
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How to simulate Miura-fold

enter image description here

Hi all, I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The Miura fold is based on units of two-way folds, not only do the folds perform as hinges, they also influence the whole origami system.

In my attempt I'm using bones, however they force the whole mesh to deform. To prevent this, is it necessary to have the mesh as units of rigid bodies so that they adopt physical reactions?

enter image description here Below is my paper fold for reference. I appreciate any help, thank you!