Skip to main content
edited tags
Link
David
  • 49.7k
  • 40
  • 162
  • 318
Tweeted twitter.com/#!/StackBlender/status/396121571695554560
Source Link
dimus
  • 3.3k
  • 9
  • 34
  • 43

How to bake normal map identical to one from cycles?

In my project I have normal map defined by nodes in Cycles which I use to render my scene -- here are relevant nodes:

enter image description here

Image texture is a seamless square normal map image.

Later I also decided to bake normal map with Blender Internal. I would like the baked normal map to be identical to one generated in Cycles. What would be settings in BI for that?