In my project I have normal map defined by nodes in Cycles which I use to render my scene -- here are relevant nodes:

![enter image description here][1]

Image texture is a seamless square normal map image.

Later I also decided to bake normal map with Blender Internal. I would like the baked normal map to be identical to one generated in Cycles. What would be settings in BI for that?

  [1]: https://i.sstatic.net/amLjy.png