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Gorgious
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How would you make a procedural displacement displacement texture resulting in random planar faces?

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How would you make a procedural displacement displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?

The picture below is similar to the effect I'm looking for, however, in this example, the cells are still slightly convex/concave.enter image description here