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Bumped by Community user
Bumped by Community user
Bumped by Community user
Tweeted twitter.com/StackBlender/status/1266429119480422400
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Lukasz-40sth
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How to Proper UV'sProperly Unwrap Metaball, Metaball animation

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Robin Betts
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How to Proper UV's MeatballMetaball, MeatballMetaball animation

I have a MeatballMetaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers.

Does anyone know how to solve this problem? Thanks a lot ll

How to Proper UV's Meatball, Meatball animation

I have a Meatball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers.

Does anyone know how to solve this problem? Thanks a lot ll

How to Proper UV's Metaball, Metaball animation

I have a Metaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers.

Does anyone know how to solve this problem? Thanks a lot ll

Source Link

How to Proper UV's Meatball, Meatball animation

I have a Meatball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers.

Does anyone know how to solve this problem? Thanks a lot ll