I have a Metaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers. Does anyone know how to solve this problem? Thanks a lot [![ll][1]][1] [1]: https://i.sstatic.net/IKljI.gif