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Added .blend file
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littleK
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I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). However, I'm unsure how to proceed with fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can move forward with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). However, I'm unsure how to proceed with fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can move forward with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). However, I'm unsure how to proceed with fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can move forward with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

fixed grammar
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littleK
  • 103
  • 4

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). However, I'm just a bit unsure on how I need to go aboutproceed with fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can proceedmove forward with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). I'm just a bit unsure on how I need to go about fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can proceed with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). However, I'm unsure how to proceed with fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can move forward with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here

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littleK
  • 103
  • 4

Correcting Non-Manifold Edges in Blender 3D Model for 3D Print

I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using Select > Select All By Trait > Non Manifold). I'm just a bit unsure on how I need to go about fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can proceed with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

enter image description here