I've built a 3D model of a sampling paddle (used to demonstrate random sampling to students of statistics) in Blender 3D, which I'm planning to use as my first endeavor into 3D printing.

During validation, I noticed that the model contains quite a few non-manifold edges (using *Select > Select All By Trait > Non Manifold*). I'm just a bit unsure on how I need to go about fixing the model. Everything appears to be joined/connected, and I've removed/merged any duplicate vertices. I'd appreciate any advice so that I can proceed with my first print!

I used a cylinder to "punch out" the holes via a Boolean Difference operation.

[![enter image description here][1]][1]


  [1]: https://i.sstatic.net/NGD0m.jpg