I have to render an image of 27000 x 7000 for a 150dpi print. The scene is quite big, but cycles preview and a render in 2700x7000 works as expected.
If I hit render my memory raises up to 20gb, but my cpu usage is at 5%. Why cycles does not using the full cpu power during the render process?
Here are my rendersettings:
Pathtracing
Samples:3000
Tilesize: 64x64
Bounces: Max 12 | Min 3
Diffuse: 4
Glossy: 4
Transmission: 12
Volume: 1
Is there a way to optimize things?