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Jul 26, 2020 at 19:48 comment added divenex I had a similar situation and realized the rendering was happening mostly on the GPU, leaving the CPU at limited usage: see here blender.stackexchange.com/a/187901/102048
Jul 11, 2017 at 9:57 history edited satishgoda
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Jan 2, 2015 at 15:38 history edited p2or CC BY-SA 3.0
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Oct 4, 2014 at 13:45 history tweeted twitter.com/#!/StackBlender/status/518396566353481729
Oct 2, 2014 at 10:31 history edited p2or CC BY-SA 3.0
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Oct 1, 2014 at 14:44 vote accept p2or
Sep 29, 2014 at 0:55 answer added brecht timeline score: 21
Sep 28, 2014 at 21:54 history edited p2or CC BY-SA 3.0
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Sep 28, 2014 at 19:02 review Close votes
Sep 29, 2014 at 3:05
Sep 28, 2014 at 19:01 comment added p2or Commandline rendering seems to work (100% cpu usage at the moment).
Sep 28, 2014 at 18:39 comment added gandalf3 Odd.. I tried this too, rendering the default cube at 27000x7000 my cpu stayed around ~50% (waffling around a bit). At 2700x700, my cpu was glued to 100%.
Sep 28, 2014 at 18:14 history edited p2or CC BY-SA 3.0
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Sep 28, 2014 at 17:22 history edited p2or CC BY-SA 3.0
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Sep 28, 2014 at 17:13 comment added p2or After building bvh, when the image is rendering the task manager says: 5% cpu usage. In the last 20 hours cycles has rendered 269 of 26311 tiles at 4-6%.
Sep 28, 2014 at 17:08 comment added David Are you reading the 5% cpu when it is rendering, or just starting, during the Building BVH?
Sep 28, 2014 at 16:44 history asked p2or CC BY-SA 3.0