Timeline for How to render a 30K image with cycles?
Current License: CC BY-SA 3.0
16 events
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Jul 26, 2020 at 19:48 | comment | added | divenex | I had a similar situation and realized the rendering was happening mostly on the GPU, leaving the CPU at limited usage: see here blender.stackexchange.com/a/187901/102048 | |
Jul 11, 2017 at 9:57 | history | edited | satishgoda |
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Jan 2, 2015 at 15:38 | history | edited | p2or | CC BY-SA 3.0 |
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Oct 4, 2014 at 13:45 | history | tweeted | twitter.com/#!/StackBlender/status/518396566353481729 | ||
Oct 2, 2014 at 10:31 | history | edited | p2or | CC BY-SA 3.0 |
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Oct 1, 2014 at 14:44 | vote | accept | p2or | ||
Sep 29, 2014 at 0:55 | answer | added | brecht | timeline score: 21 | |
Sep 28, 2014 at 21:54 | history | edited | p2or | CC BY-SA 3.0 |
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Sep 28, 2014 at 19:02 | review | Close votes | |||
Sep 29, 2014 at 3:05 | |||||
Sep 28, 2014 at 19:01 | comment | added | p2or | Commandline rendering seems to work (100% cpu usage at the moment). | |
Sep 28, 2014 at 18:39 | comment | added | gandalf3 | Odd.. I tried this too, rendering the default cube at 27000x7000 my cpu stayed around ~50% (waffling around a bit). At 2700x700, my cpu was glued to 100%. | |
Sep 28, 2014 at 18:14 | history | edited | p2or | CC BY-SA 3.0 |
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Sep 28, 2014 at 17:22 | history | edited | p2or | CC BY-SA 3.0 |
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Sep 28, 2014 at 17:13 | comment | added | p2or | After building bvh, when the image is rendering the task manager says: 5% cpu usage. In the last 20 hours cycles has rendered 269 of 26311 tiles at 4-6%. | |
Sep 28, 2014 at 17:08 | comment | added | David | Are you reading the 5% cpu when it is rendering, or just starting, during the Building BVH? | |
Sep 28, 2014 at 16:44 | history | asked | p2or | CC BY-SA 3.0 |