After 12 hours of rendering, I got a very bad result.
Can anyone suggest ways to improve both the render time and the final result? I used 225 samples (square samples enabled) on a 580 by 884 pixels image with the resolution set to 100%. The tiles were set to 128 and I rendered on my GPU. Other setting:
- min.8-max.128 transparency bounces
- min.1-max.8 light
- diffuse: 2 bounces
- glossy: 2
- transmission:12
- volume:30
- denoising enabled