Skip to main content
Akash Digumber's user avatar
Akash Digumber's user avatar
Akash Digumber's user avatar
Akash Digumber
  • Member for 7 years, 2 months
  • Last seen more than a month ago
awarded
awarded
awarded
comment
How do I make only a portion of my shader to be bumpy?
Basically, only the "rocky" or cooled lava part should be bumpy/ or look like rocks. The hots lava (orange parts) should look smooth or less bumpy.
Loading…
awarded
awarded
awarded
Loading…
comment
Image reference decreases in quality after opening it in Blender
Thank you very much, i converted it online and it acutally worked!
Loading…
asked
Loading…
comment
How do you decrease the amount of Vertices in an object?
Thank you...i did saw that modifier, but never knew how to use it...thanks again..
Loading…
awarded
Loading…
comment
Cycle Nodes problem. Have no idea where to put ColorRamp
I feel amazing after finding my mistakes with your help...thank you very much...
comment
Cycle Nodes problem. Have no idea where to put ColorRamp
Emmm sry...i added the desc of the images in my post(like in "Enter desc here" after an image upload. I'm trying this one by myself after watching a lot of tutorials. In the first one i have a specular map connected to the Fac of the mix shader and in the second i didn't....Yes! I'm really dumb, xD 1. The specular map that i had was way too powerful(went back to ShaderMap3 and inverted the value) 2. You made me realizer that i should have put the output from the bump to the diffuse 3. I didn't needed of a ColorRamp, the specular map was at fault.