1
$\begingroup$

I'm using procedural shading at a beginner level. So i wanted to sort of mask out where the lava is. How do I do that?

I only want the "rocky" part to be bumpy and not the lava itself

$\endgroup$
2
  • 2
    $\begingroup$ how does your final result should look like? $\endgroup$
    – Sanbaldo
    Commented Jun 5, 2020 at 9:13
  • $\begingroup$ Basically, only the "rocky" or cooled lava part should be bumpy/ or look like rocks. The hots lava (orange parts) should look smooth or less bumpy. $\endgroup$ Commented Jun 5, 2020 at 16:41

1 Answer 1

3
$\begingroup$

You should be able to invert the output of your Color Ramp and plug it into the Strength input of your Bump node.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .