0
$\begingroup$

I'm using procedural shading at a beginner level. So i wanted to sort of mask out where the lava is. How do I do that?

I only want the "rocky" part to be bumpy and not the lava itself

$\endgroup$
  • 2
    $\begingroup$ how does your final result should look like? $\endgroup$ – Sanbaldo Jun 5 at 9:13
  • $\begingroup$ Basically, only the "rocky" or cooled lava part should be bumpy/ or look like rocks. The hots lava (orange parts) should look smooth or less bumpy. $\endgroup$ – Akash Digumber Jun 5 at 16:41

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.