I'm using procedural shading at a beginner level. So i wanted to sort of mask out where the lava is. How do I do that?
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2$\begingroup$ how does your final result should look like? $\endgroup$– SanbaldoCommented Jun 5, 2020 at 9:13
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$\begingroup$ Basically, only the "rocky" or cooled lava part should be bumpy/ or look like rocks. The hots lava (orange parts) should look smooth or less bumpy. $\endgroup$– Akash DigumberCommented Jun 5, 2020 at 16:41
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1 Answer
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You should be able to invert the output of your Color Ramp and plug it into the Strength input of your Bump node.