I have no idea where to put a Coloramp node...it is really confusing.
I was texturing an object that i made, but as you can see, it's not going as planned...i scaled my diffuse in the UV map editor, and put in a Texture Coordinate node, and attached the the bump, the specular map to the mix shader, and used a mapping node for the normal maps. However as you can see, the diffuse..isnt quite working well, since there is a colorRamp missing...i am so confused about where it should be.