Timeline for Cycle Nodes problem. Have no idea where to put ColorRamp
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Oct 27, 2017 at 22:40 | history | edited | Carlo | CC BY-SA 3.0 |
added 67 characters in body
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Oct 27, 2017 at 22:38 | comment | added | Carlo | Glat it helped! The "description" of an image I think it's just the lines that appears instead of images when they, for whatever reason, go down. | |
Oct 27, 2017 at 22:32 | answer | added | Akash Digumber | timeline score: 1 | |
Oct 27, 2017 at 22:32 | comment | added | Akash Digumber | I feel amazing after finding my mistakes with your help...thank you very much... | |
Oct 27, 2017 at 22:31 | comment | added | Akash Digumber | Emmm sry...i added the desc of the images in my post(like in "Enter desc here" after an image upload. I'm trying this one by myself after watching a lot of tutorials. In the first one i have a specular map connected to the Fac of the mix shader and in the second i didn't....Yes! I'm really dumb, xD 1. The specular map that i had was way too powerful(went back to ShaderMap3 and inverted the value) 2. You made me realizer that i should have put the output from the bump to the diffuse 3. I didn't needed of a ColorRamp, the specular map was at fault. | |
Oct 27, 2017 at 21:39 | comment | added | Carlo | Could you be more clear? Are you following a tutorial? Why you need a ColorRamp node? What is each image showing? (you are connecting an image texture directly into the Normal socket of your diffuse shader: are you sure of that?) | |
Oct 27, 2017 at 21:20 | history | asked | Akash Digumber | CC BY-SA 3.0 |