# How to align seamless textures?

I'm doing a pathway which involves a curve/corner, i can't seem to be able to texture it properly, I want it to be seamless...i just cant do it...the texture I,m using is seamless, Things that I've tried:

1.Make single object(One straight path tile and one corner)

Result: Textures wouldn't align

2.Make it so that i would get a corner with 2 straights at the end(as shown in the pic)

3.With the model I have in the pic, I straighten the UV of the curve but it still doesn't align

I was expecting an easier way to do this or a fix...Thank you

The first and second pic is with the UV straighten and the result

Third and fourth shows the normal UV and Straighten

• You need to have a special corner texture that will seamlessly tile into the straight pieces. – Jaroslav Jerryno Novotny Nov 21 '17 at 22:36

Your UV-Map is stretched. Your last approche is pritty close. Maybe unwrapping it in Top View with Project vom View will work in this case.