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I'm doing a pathway which involves a curve/corner, i can't seem to be able to texture it properly, I want it to be seamless...i just cant do it...the texture I,m using is seamless, Things that I've tried:

1.Make single object(One straight path tile and one corner)

Result: Textures wouldn't align

2.Make it so that i would get a corner with 2 straights at the end(as shown in the pic)

3.With the model I have in the pic, I straighten the UV of the curve but it still doesn't align

I was expecting an easier way to do this or a fix...Thank you

The first and second pic is with the UV straighten and the result enter image description here enter image description here

Third and fourth shows the normal UV and Straighten enter image description here enter image description here

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  • $\begingroup$ You need to have a special corner texture that will seamlessly tile into the straight pieces. $\endgroup$ – Jaroslav Jerryno Novotny Nov 21 '17 at 22:36
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Your UV-Map is stretched. Your last approche is pritty close. Maybe unwrapping it in Top View with Project vom View will work in this case.

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Try to press 7 to have a view of your model from top and make a UV mappingfrom view (select the faces you need and press U - Project from view)

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