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Questions about the Fluid simulation systems in blender. Blender has two systems for simulating liquids, a SPH (Smoothed Particle Dynamics) system integrated with the particle system, and a Lattice Boltzmann method which can be used create a variety of simulations.
0
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How could I add the FLIP Fluids obstacle component to multiple objects at once?
SOLVED! I selected all of the fractures, clicked on the sidebar, and hit the Add/Remove Obstacle button.
0
votes
1
answer
369
views
How could I add the FLIP Fluids obstacle component to multiple objects at once?
I'm creating a simulation involving a cell-fractured object. There are 600+ objects in my scene that have to be FLIP Fluid obstacles, is it possible to add the component to each object automatically? …
1
vote
Bake Mesh Sequence Cache to Keyframes or Shape Keys?
Realized I can't do this, keyframes won't work for geometry and shape keys require each frame to have the same polycount.
3
votes
3
answers
2k
views
Bake Mesh Sequence Cache to Keyframes or Shape Keys?
I have a Mesh Sequence Cache modifier that references a .abc file. Is there any way I could bake the modifiers' motion to the object so it doesn't have to reference the .abc file?
I'm doing this so th …