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A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
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How can I render the effect of "transparent" lenses in glasses to use in other software?
I want to render that effect, but when I do it they simply transform into a solid texture. I'm using Eevee
Nodes: