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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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array and curve modifiers (bezier) - distorted texture

I have created a simple road using bezier curve, array and curve modifiers. As you can see on the picture some faces looks weird - a texutre is distorted. Why ? Did I do something wrong ? How to fix …
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