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A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
0
votes
Pointiness for edge mask doesn't work at all
Subdivide the cube. It requires more geometry to be displayed. "Dirty Vertex Colors" in Vertex Paint mode works the same way if you want to mask out edges and corners.
EDIT: No wait I just realised wh …
3
votes
1
answer
260
views
Bevel Shader with a Gradient Texture
I've been trying to recreate Gesy Bekeyei's clever trick (scroll below to see what I'm referring to) in using a black and white gradient texture to influence the Bevel Shader's radius to create custom …