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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
3
votes
Is there a kerf or shave-off modifier?
The displacement modifier works like I want it to when I make sure that the co-planar faces are not divided, i.e. by doing a limited dissolve first, to turn the quads of the enter key into ngons.
3
votes
1
answer
8k
views
Set xyz-position of a single vertex
How do I do this? I want a little menu like when you move a whole object with an absolute x y and z value for the position of the vertex. I want to move a vertex to exactly be on (xyz) (1.5, 0, 1.5).
…
0
votes
0
answers
492
views
How do I split a mesh of quads into their true triangles?
I am trying to make a low-poly triangulated version of the built-in torus.
I insert a torus.
Decimate the torus (un-subdivide, 3 iters)
I now have a torus made out of quads.
A problem arises when …
1
vote
2
answers
61
views
Is there a kerf or shave-off modifier?
Is there a modifier which "shaves" off 0.1m of every face equally? As if it were to go over every face and move it 0.1m in the negative normal direction, and clipping it properly. Displacement seems a …