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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

3 votes

Is there a kerf or shave-off modifier?

The displacement modifier works like I want it to when I make sure that the co-planar faces are not divided, i.e. by doing a limited dissolve first, to turn the quads of the enter key into ngons.
AnnoyinC's user avatar
  • 269
3 votes
1 answer
8k views

Set xyz-position of a single vertex

How do I do this? I want a little menu like when you move a whole object with an absolute x y and z value for the position of the vertex. I want to move a vertex to exactly be on (xyz) (1.5, 0, 1.5). …
AnnoyinC's user avatar
  • 269
0 votes
0 answers
492 views

How do I split a mesh of quads into their true triangles?

I am trying to make a low-poly triangulated version of the built-in torus. I insert a torus. Decimate the torus (un-subdivide, 3 iters) I now have a torus made out of quads. A problem arises when …
AnnoyinC's user avatar
  • 269
1 vote
2 answers
61 views

Is there a kerf or shave-off modifier?

Is there a modifier which "shaves" off 0.1m of every face equally? As if it were to go over every face and move it 0.1m in the negative normal direction, and clipping it properly. Displacement seems a …
AnnoyinC's user avatar
  • 269