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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

0 votes

Creating Materials for Second Life

Sean, did the game provide the model with the UVs unwrapped or did you do it yourself? That might happen when the UV is not correctly unwrapped
Eduardo Abreu's user avatar
3 votes

Can't see textures on imported .fbx model

everything for you (mostly) Long answer: As the post mentioned by the user (Duarte) that replied to your first question says, the way FBX, OBJ, or other 3d formats work is based on the mesh itself, the way materials
Eduardo Abreu's user avatar