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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How to apply existing facial blend shapes to beard
Difficult to be specific without knowing the detail, but I'd try creating shape keys for the beard to match the shape-keyed movements of the face then, when you're finally setting up controls, link th …