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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

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weight paint is deforming my mesh?

so im trying to build a face rig and using only the bottom lip bones i assign weight paint and im wondering why its deforming the mesh like that and what a possible solution would be thanks
Relic0808's user avatar
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Combine separate armatures [duplicate]

On the right side under scene I have a couple different armatures like armature.001 and armature.002 and bone. I was wondering how I make these all one object I'm trying to parent bone 4 to the neck b …
Relic0808's user avatar