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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

8 votes

How can I apply some material included in a node-pack library?

Those are Node groups. Node groups are node setups can take input to give an output with which you can use in other nodes. (Think of it like making a new node of many nodes put together, similar to a …
gandalf3's user avatar
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3 votes

How to render separate monochrome layers?

My answer is pretty much the same as Leon Cheung's, but I used different color ramp nodes for both layers and added separate outlines using the Dilate/Erode node: Example blendfile
gandalf3's user avatar
  • 158k
24 votes

Coloring an Ocean

To add a material, press New in Properties > Materials with the ocean selected: . …
gandalf3's user avatar
  • 158k
4 votes
Accepted

What is the way to move a material above another?

Delete the top material slot, then add a new slot and select the material from the deleted slot. In your case, you'll then want to assign the surface material (bottom slot) with everything selected …
gandalf3's user avatar
  • 158k
3 votes
Accepted

Materials tab missing

It's there, but it's hidden because the properties editor is not wide enough. You need to either Scroll the header over a bit by clicking and dragging on the tabs with MMB. or Expand the Prope …
gandalf3's user avatar
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24 votes
Accepted

How do I make a procedural swirl texture?

The Hacky Way One way to do this is by stretching the mesh, so to speak, rather than the texture. When a mesh is bent by the deform modifier, cycles will give us the coordinates of the unbent mesh, …
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1 vote

Unreasonable shine on metallic material with shade smooth

This is likely because the side of the wrench is not perfectly flat. I attempted to reproduce the artifact from your screenshot by moving the selected vertex here slightly: And you can sort of see ho …
gandalf3's user avatar
  • 158k
40 votes

Copy material to another object?

You can also do this by pressing CtrlL> Materials with the target objects selected and the object with the source materials active. You can select multiple objects at once with ShiftRMB. …
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1 vote

IOR in Blender Internal (raytraced)

From user2859's comment: It doesn't use normals to determine where the ray is. It just swaps a traversal flag on ray pass.
5 votes
Accepted

Same Material, different results?

Found it. The terrain object has a UV map. This causes the diffuse color to be overridden in multitexture view, as the texture under the UV map is displayed instead. Apparently a blank texture appears …
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2 votes
Accepted

Material not copying to other objects in cycles

For some reason Use UV for Mapping is disabled in the Properties > Curve Data > Texture Space settings on all the objects except one. To enable it for everything, select them all (Shift L might be use …
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7 votes

How to know which object is using a material

This isn't the best way, but for I'll post for completeness. Another quick way is to select an object which you know has the material and press ShiftL> Material. This will select all the objects …
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  • 158k
10 votes
2 answers
4k views

Is it Possible to Dynamically Change Object Materals?

For example, make an object glossier after touching another mesh, to make it look wet (dynamic paint?) Or make it appear burned after being close to a flame simulation? (particles + dynamic paint?) …
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  • 158k
7 votes
1 answer
5k views

Lighting and shading Orange juice

Reference image: (larger versions here) Attempt 1 Simple SSS shader: setup: Less simple SSS attempt: I also tried a absorption shader: (the absorption node group is from this tutorial) …
gandalf3's user avatar
  • 158k
7 votes
2 answers
1k views

Rendering Transparent objects with the Cell Fracture addon?

Is there a way to render transparent objects that have been pre-fractured with the Cell Fracture addon? I know you can kind of get this to work by parenting the original object to one of the shards ( …
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  • 158k

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