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Questions involving import-compatibility with other graphics software. Importing involves converting an external file type into a Blender file, for the purpose of editing or otherwise manipulating that file.
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Converting a masked 2d grayscale image to an object
I want to achieve the following:
At the moment I can do it, by using Shapeway's 2D to 3D image converter, download the result as X3DB, then use NetFabb Basic to convert it to STL, which I can then import … Create an SVG outline of the image
Import the SVG, and convert it to a mesh
Use the displacement modifier to modify the mesh using the original grayscale image
Option B. …