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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

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Trying to recreate an effect that involves emission and cant get it right at all

this is a picture of the effect I am doing The original work: https://instagram.com/p/BjFdQfEgthj/ I just can't seem to get the same glow like effect. I'm not sure if I am missing something with …