Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
1
vote
Hard-edged polygons with normal maps
It looks as if the uv-unwrapping could be causing it can you post a screenshot of your uv-map on top of the normal map.
What could be happening is that your uv-map overlay does not match perfectly wit …
7
votes
Accepted
Is the ocean modifier better than the fluid simulation for making an ocean?
It really depends on the project you are undertaking.
For Oceans and Splashes
Any wave or developed ocean sim uses functions which are fractaly overlayed on top of each other (similar to Brownian Mot …