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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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vote
Import Unity Model and Animations to Blender
The fbx importer in blender has import settings. On the armature tab of import settings, set the
Primary Bone Axis = X Axis
Secondary Bone Axis = Y Axis
Then Ethan will import fine. I'm not sure if …