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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

1 vote

Rendering Translucent Materals through Glass in Cycles

Try changing index of refraction(iOR) to real value of glass.If it looks like glass shows traces of juice in it,try scaling down juice mesh a little bit(like .99) Hope this helps
Yash Aggarwal's user avatar
5 votes
2 answers
20k views

Best settings to reduce cycles memory consumption

I'm trying to render a very complex scene with blender and it seems to be using too much memory. I've already tried using tile size as a multiple of total resolution and spatial bvh splits. Can anyon …
Yash Aggarwal's user avatar