Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).
1
vote
Rendering Translucent Materals through Glass in Cycles
Try changing index of refraction(iOR) to real value of glass.If it looks like glass shows traces of juice in it,try scaling down juice mesh a little bit(like .99)
Hope this helps
5
votes
2
answers
20k
views
Best settings to reduce cycles memory consumption
I'm trying to render a very complex scene with blender and it seems to be using too much memory. I've already tried using tile size as a multiple of total resolution and spatial bvh splits.
Can anyon …